An admirable, if problematic, port of a fine strategy game, XCOM Enemy Unknown Plus gives the PS Vita a welcome, posthumous, shot in the arm. For XCOM: Enemy Unknown Plus on the PlayStation Vita, a GameFAQs message board topic titled 'Frame rate and load times'.
I downloaded it last night, played 3 missions. I was happy that the control scheme is the same as the PS3 and not the iOS or PC version. Also really cool that the version includes everything something they haven't done on PC.On the negative side I would say the transparent walls are confusing cause even though you have a full shield showing you are never sure what type of surface it is. You have to rotate the map all the time to see.
Movement in altitude is a bit of a pain, it's a mix of the screen being so small and roof texture not appearing on time just like the wall issue.They are some weird loading moment where the command room appear with audio from the NPC just to be cut again to show you the ship landing cutscenes. Nothing that prevents you to play but lack of polishing.At the core it's the same game Most of what I have encountered seems to be aesthetic. I purchased X-Comm 2for my PC and this exact thing happened to me. I was used to Final fantasy Tactics and Fire Emblem so I tried to just plow through. Personally, I would recommend starting over (maybe on an easier difficulty) and try to really go through every mission slowly. Thinking every move and possiblity.
This sounds like a pain yes however once you get a squad level up and get used to thinking out possible situations the game reaches a level of depth I've yet to see in another game. Oh yeah, seekers are bitches. Shotgun in the face feels sooo satisfying with those.Generally speaking you can go with just about all combinations as long as you're patient enough and RNJesus doesn't spite you, but do remember the 'if you blow things up you don't get fragments'. Fragments are like lubricants: you don't think too much about it but when you need it you always don't have enough. Put your squad's survival as top priority, but if you're completely safe and have the choice between 'let's blow shit up' and 'shoot the dick in the face', always choose the latter, you'll be glad you did.Except for those without guns, just do whatever you want. I really wouldn't worry about it.
There's a wide difficulty spread which makes the game very accessible. I played my first playthrough on easy and had absolutely no problems beating the game. If anything, I wish I'd chosen a harder difficulty because my victory didn't feel earned.The thing you need to understand about playing XCOM is that failure isn't a bug, it's a feature. An XCOM game where everything goes right is fun, but there's nothing quite like salvaging a game that's spiraling out of control. That said, don't worry about the difficulty.
If you're really struggling, it can be altered mid-game. Dear Lord this game is like caffeine.I'm playing on normal and doing all right so far I guess (lost one guy in one month), but two new enemy types in one mission got me sweating. What's worse is that with the base building systems all pretty much left to yourself to explore, I'm sure I'll fuck up something sooner or later.My first run ended in a disastrous wipeout after like 4 missions.I immensely enjoy the game, my only real point of criticism is the loading times and unresponsive menus. Doesn't kill the game for me though, now off to taze some more ayys.
XCOM Enemy Unknown Plus is rife with little problems that come as a result of porting such a large and CPU-heavy PC game to a pocket system like the Vita, but even in the same breath as acknowledging that it's hard to say that if you've no other way to play XCOM it isn't worth it: the game is that good. This definitely comes recommended behind the PC and console versions of this classic game and has a lower score as a result, but if the Vita is your main or preferred way of experiencing games, this port is still easy to recommend.